So, the Serious Games Summit actually occupied the first two days of the week of GDC 2005. While there was a lot of good talk going on, I thought I would pass along some of the more interesting things I saw actually being built.
A Force More Powerful by BreakAway Games for the International Center on Nonviolent Conflict (ICNV). "Design a PC game that will appeal to activists as a
training/educational tool, using a customized COTS 3D engine and
offering the ability to simulate any nonviolent-resistance struggle of
the last hundred years and near future. An editor included with the
game will enable users to build specific test scenarios to fit their
particular needs; and a support site will create an online community to
trade and discuss scenarios and strategy, while providing timely user
assistance and the latest links to activist sites and materials."
One cool thing here is that when you are setting up the particular scenario you will play, you also set your own vistory conditions since different moevments will have different goals.
Josh Rubin coverage
worldchanging.org coverage (served with a cup of paranoia in the comments section)
The Whole Crew from the Entertainment Technology Center at Carnegie Mellon was very nice and had some cool projects to show off (understandable since according to their Web site, most the work that grad students do at ETC is project-based instead of course-based). In particular I noticed:
Kotodama: "The concept behind Kotodama is a role-playing game in which players must master concepts of Japanese language and culture to gain in-game abilities. Through speech recognition input, players use spoken Japanese to accomplish game goals. Kotodama is targeted towards high school age kids with an interest in videogames and Japanese anime."
Peacemaker: "An online, political video game simulation of the Israeli-Palestinian conflict, one that teachers, students and professionals can use as a tool for education and experimentation. This simulation will provide the player with a better understanding of the conflict and the possible means through which peace can finally be made a reality."
is the Cultural Training Solution. It
provides intensive, effective cultural training by employing:
computer-based virtual environment/3D game engine that allows the trainee to
engage lifelike characters in compelling cultural situations;
and emotion modeling that generates realistic responses to the actions of a
tutoring/instructor agents that assess and remediate trainee performance; and
peacekeeping/peacemaking scenarios that represent realistic operations where cultural skills can impact mission success."