Over at the Second Life Insider, they have a link to a post from Warren Ellis' blog - turns out that Ellis is a resident of Second Life and according to the Insider, occasionally posts about his experiences there. Also turns out that Ellis, more eloquently than I could hope to, expresses sentiments that I share about what he wished from Second Life:
"Someone to stand up and say that creating replicas of bland middle-class homes for people to stand awkwardly in and not actually do anything inside is just retarded and a stark and utter waste of a massive digital art installation, rich IM environment and potentially system-altering computing/work/media space. It’s not like you’re going to sleep in that bed. At the very best, you’ll watch an avatar of yourself lay on it and look weird and a bit dead. Stop it now."
You said it man.
**The following are notes from a panel discussion on the use of games within companies - on the panel were BP, IBM, Northrup Grumman and Cisco. The following are my super raw notes from the session. Don't know what kind of connectivity I'll have the rest of the day so might be no more until tonight.
The Corporate Game Audit
Marketing Games to BP – Joe Little
Working out of Chief technology office
Approached by Castrol business unit
Developed a social networking site for car buffs
Marketing and brand position
Specific Learning Issues
Trading and supply skills
Knowledge transfer from an ageing workforce
Simulation and Virtual Spaces
Visual, immersive and spatial
Impact on decision making
3D Data Models
on the ground views of the scene
2D and 3D
These are my RAW RAW notes from the starting sessions:
Serious Games Summit DC 2006
Serious Games in the Age of Media Convergence and Collective Intelligence
Henry Jenkins, Director of MIT Comparative Media Studies
Media studies background, arguing for a slightly larger notion of serious games that would loop in many more COTS products that are out today. ‘Serious’ – do we take ourselves and our games too seriously – can we maintain a sense of play. Is the definition of “game” being stretched too broadly to include anything we do on a game that is fun?
Importance of meta-gaming – the culture around games – fan culture, etc.
Ian Bogost wrote a great review of Jenkins’ book. Look for white paper from MacArthur..
Convergence is a cultural process versus a technological one, cell phone as the digital equivalent of a swiss army knife, on the ground – in the living room – convergence is a mess…the cultural logic of the story speads across all the devices and doesn’t care about what device its playing out on,
Big Thoughts (distilled)
1. “We now live in a world where every story, image, sound, idea, brand and relationship will play itself out across all possible media platforms.” <the conference keynote is pretty full front to back and with many more ties (mine included) than are typically visible at a games conference.>
Damn - forgot the camera.
Anyway, I'm here at the SGS DC and its feeling a little bit like old home week but not too bad.
Henry Jenkins is about to give the opening keynote on "Serious Games in the Age of Media Convergence and Collective Intelligence."
More as it comes in....
The review actually goes on for five 'rounds' with Firefox winning each round. Ignore that for a moment though and consider that the initial round which covers ease of installation has just stopped me from even trying to use IE7. I already get the feeling that IE does too much within the registry and this review sounds like MSFT has failed to learn many lessons from the up and coming Firefox.
As I mentioned earlier, I've signed up for and been impressed with the new Brandon Hall Network. OK. So lots of people are joining and everybody is making friends and then Doug Nelson makes a comment that "Now we just need it to integrate with the uber social network database that links up Linked In, Friendster, MySpace, Tribes, Flikr...."
And I'm all like 'duh, why didn't I think of that earlier?' I just listened to a podcast from IT Conversations with Marc Senasac from Broadband Mechanics. They are coming out with a product/service called People Aggregator. Think of it as the product/service that Dough was asking for...take a look at their site but also have a look at this diagram below - got any more requests Doug? :-)
WIRED Magazine, building off the story that Hemingway was once prodded into writing a complete story in just six words ("For sale: baby shoes, never used") - the catch is that he said it was his finest work - asked noted writers from SciFi, horror, TV, etc. to take a shot. Some of their stuff is just amazing and can be found here. One of my favs:
"The baby’s blood type? Human, mostly." from Orson Scott Card.
I just love the idea that constraints can actually breed creativity. Look at some of the amazing speeches from the Webbys and they only had five words.
So here is the challenge - think of six word lesson plans. Use just six words to describe the objective(s) of a course, a unit, a module, a lesson, an entire college career - whatever your preferred length of instruction is - and post your plans here or post them on your blog and just add the link here in the comments (tip o the hat to LCB's Big Question). <begin counting> I eagerly await the responses now.
Harold Jarche picks up the gauntlet first - here
Peter Isackson adds one with an artistic feel
Geetha Krishnan weighs in with an over-arching set
Dave Lee jumps into the mix with this great entry
Lee Kraus has one here that really resonates
My buddy Brent Schlenker has the Apple-induced six worder here
Jay Cross make his move and brings some other 'possible' entries with him like one from Roger Schank. p.s. Buy The Book.
Stephen Downes joins the fray and follows the narrative idea from the original WIRED story nicely.
Turns out that Christopher Sessums found my post and Dave Pollard's and decided to create the six word class assignment. Now if we can just become a t-shirt! ;-)
Brandon Hall has now created a sort of Friendster/LinkedIN specifically for the e-learning crowd. I was a little skeptical at first but after my friend Brent Schlenker plunged in, I thought 'what the heck!' To tell the truth, I have been pleasantly surprised.
You can look at my public profile page here and get an idea of the kind of tool set available once you join the network. The functionality set looks good. The UI is pretty good - I find the initial color set to be a bit jarring but they do make the CSS available to you which will allow folks to really customize their profile page.
So congrats on a nicely designed, functional network!