Phew. You guys did an INCREDIBLE job of responding to my plea for assistance. First, let me say that I hope that the family medical emergency that knocked out one of my presenters, has resolved itself in a HUGELY positive way - -there are design challenges and then there are important things right?
Now, before I get to the community submissions, let me profusely thank Deborah Todd and Bob Hone - our 'in room' contributors. They both did a fabulous job and brought some amazing insights to the session. <you know its going well, when you look around the packed room and everyone is taking notes>
So to recap - the challenge was to design a game that would reveal the 'ethical truth' of a person...so let's get beyond compliance training and get to actual performance right?
Also let me thank the people who sent in slides <you folks are awesome and your efforts were all greatly received by the packed room!) ..and let apologize to the folks who sent in stuff that I just was not able to get to...
Joe Sullivan (Web site/slides):
"Finding Out Who’s Naughty or Nice?"
Joe was one of the first ones to jump into the mix and did a great job - bringing us the idea of using Karma and multiple lives as a game mechanic. Sure, you could win the game in one lifetime - by being a real SOB but then that wouldn't exactly set you up well for your starting position in the next world.
Alan Levine (Web site/slides): "Who the *#@% can we Trust?"
Alan, a past ILS designer himself, brings us the latest in ethics detectors - featuring possibly the first use of canine technology in a corporate setting.
Clive Shepherd (Web site/slides): "The Ethics Game"
Clive's submission is well-thought out and brings up the idea of how can we apply weights to various risks/rewards in ethical situations that differ from person to person.
Karl Kapp (Web site/slides): "an untitled work" :-)
Karl does his typical great job and brings up the design point that the game really needs some high stakes to start eliciting hard ethical choices from people.
Noah Falstein (Web site/slides): "Stealth Ethics"
Noah, an amazing designer and game consultant, weighs in with an entry that trumpets one of the main and ironic themes of this challenge - namely that you may well need to hide the fact that people are actually being assessed on their ethics in order to get an accurate assessment of their ethics.
Dan Bliton (Web site/slides): "Welcome back Representative Oehlert"
Dan does an amazingly in-depth job in this "ripped from the headlines" exploration of ethics in a Congressional setting including possibly the first use of the word "Deontological" I've seen in a PPT deck. Dan also touches on something akin to Joe's "middle path" - this idea that there may not be a pure, ethical path for a person to follow.
B.J. Schone (Web site/slides): "Designing a Game to Reveal an Individual's Ethical Qualities"
I like B.J.'s idea of creating an open game where play is longer and more free-form. I also like the idea of creating an "accidental" ethical situation - something mirrored in a couple of the other presentations....
OK...those are just the slides...I wanted to get those out and now I'll go and sift through all the narrative stuff I got on this...let me know if there is any problem getting to any of the slides....
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