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March 31, 2008

Brenda Brathwaite, the Media and the Seduction of the Innocent

Banecfrg Brenda Brathwaite and I spent a lot of time together while I was growing up. She wasn't actually there and honestly I didn't know her name for a long time but the products that she helped develop taught me a great deal. They taught me how to solve complex problems, they taught me how to pay attention to details, they taught me how to think about building a team with supporting abilities and clearly defined roles and responsibilities. They didn't teach me these things all on their own but they served as instructors of sorts and they served as great laboratories for me to test out these new theories. Sound like good products right? You've probably guessed that these were games. Specifically the Wizardry series.

So when I read this article by her in The Escapist, I almost wanted to come through the article and fend off these naysayers who were responding negatively to the work done by one of my favorite designers. I also wanted to do this because I have had this same negative reaction from people myself when I tell them that I am in some way involved with the creation of videogames - oddly enough though, not from children.

Then I got to this quote from Tom Forsyth,

"'That Ug, always holding things. His front paws will develop in funny ways. Why can't he walk on all fours like normal proto-hominids?' And so, whatever the kids spend the most time doing, that's always what parents think is a waste of time, and what is corrupting their lives. It doesn't matter what that is. If all they did was homework, parents would be worrying that their kids aren't becoming well-rounded people. And, in fact, parents do this - enrolling math nerds in karate classes and the like. There is no way to win - parental paranoia ensures that kids are always doing the wrong thing."

I was struck by how dead-on similar these arguments sound to the furor that was evident in the 1950s when computers didn't exist but parents and even the U.S. Senate was convinced that comic books were corrupting an entire generation of children. The penultimate point in this fight was the 1954 publication of Dr Frederic Wertham's "Seduction of the Innocent." Wertham was a psychiatrist who saw homosexual undertones in the relationship between Batman and Robin, Wonder Woman as a lesbian and both overt and covert images of sex and violence everywhere.

So my conclusion is just to press on. There will always be objections - be it the revolutionary aspects of Mozart's compositions, the world-changing nature of radio ('classroom of the air'), the subversive nature of Sesame Street, rock-n-roll or video games...in the words of that poet/revolutionary Bob Dylan:

"Come mothers and fathers
Throughout the land
And don't criticize
What you can't understand
Your sons and your daughters
Are beyond your command
Your old road is
Rapidly agin'.
Please get out of the new one
If you can't lend your hand
For the times they are a-changin'."

December 07, 2007

Generational Change in the U.S. Military (strategy+business)

(strategy +business link)

I think this article is nice treatment of the generational shift as it may play out in the U.S. military. There are of course parallels to not only other militaries but to the corporate sector as well. This sounds familiar:

"Not long ago, one of the authors of this article was asked to lead a U.S. Air Force study on the implications for the military of this new online generation. The request came from senior officers who had been appalled to discover a number of junior officers using the still-
permissible Facebook Web site for the purpose of organizing their squadrons. These senior officers were having difficulty with the concept of using a civilian social-networking site for military purposes. What would that mean for military security? How would it affect the control and vulnerability of squadrons in the field? And from the perspective of DOD “middle management,” what was a major supposed to do? Forbid the behavior and risk losing the real benefits of an online community? Or protect it and risk the wrath of more senior officers who just didn’t understand?"

**I should also say kudos to strategy+business for while they do require registration to read this full article online, the full PDF version is freely available with no registration.

July 22, 2007

Zuda: A great way to discover great comic talent or more death by amateur Mr Keen?

035 According to this article, DC Comics is sponsoring a new site known as Zuda. The story states that:
"Zuda is giving users two ways to reach potential fame. The first is by keeping an eye out for particularly impressive submissions and offering the artist work at DC. The other is a public system that lets Zuda users vote and rate submitted comics after a select group of 10 has been picked out by Zuda editors. This is a monthly process, whose winner gets a one-year contract with DC to produce a weekly Web comic."

Now I love this because I am both a fan of comics and because I love to see talents like RedvBlue, Broken Saints, Little Ninjai, Electric Sheep, XKCD, Penny Arcade and 3 Panel Soul (see comic above) get discovered. I suppose however, that the patron saint of experts, Andrew Keen, would just see this as another double-plus un-good attack on the the "Authorities." Too bad Mr Keen, I'm looking forward to some great new comics.

June 23, 2007

If there are 'Digital Natives' does that mean there is no 'Digital Ellis Island'?

Ellis_islandThis post by David Weinberger pointed me toward the Digital Natives project. This is a research site and the description from the site reads in part..."The focus of this research is on exploring the impacts of this generational demarcation. Through discussions with youth, the project will address the issues and benefits of this digital media landscape and gain valuable insight into how youth make sense of their experiences online. This information will help us make recommendations to educators and legislators in a way that supports young people and harnesses the exciting possibilities their digital fluency presents."

Some of the topics that the research will seek to address include: Digital Information Overload, Digital Information Quality, Digital Opportunities
Digital Education,  Digital Identity, Digital Creativity.

So aside from the fact that as an anthropologist, I'm just interested in this sort of study, why should anybody in the "learning" industry care? Well, ever try to turn a battleship? Here is a hint - it doesn't happen quickly. Anybody care to describe the pace at which change moves across the field of ISD as nimble and/or agile or even just quick? No? Well then, we need to maybe pay attention to this kind of research and the kind done by John Beck and Mitchell Wade in Got Game and The Kids Are Alright (among others) so that we can begin the process of turning this battleship around in time to maintain a degree of relevance or effectiveness.

January 30, 2007

DEATH to the Old School Model of Academic Publishing!! Grab the torches!!

Plos_cartoon001 I swear I am so p#ssed off right now I can barely see straight. Reading through all the background material on the virtual economies spat in the post below, I came across a mention of an article in a journal I was not familiar with, Games and Culture.

As a lifelong student and a former (multiple) grad student, I did my little mental version of a happy happy joy joy dance - I like journal articles is the point. My heart sank when I looked at th URL and it indicated that this journal belonged to the SAGE Journals family. I knew immediately that since I am not currently affiliated with an academic institution and my money tree is a little wilted, I would never have access to to this article or journal. Oh, I could pay $15 for access to one article, or $83 for an individual, print-only subscription but you know what? I could also wish really hard and see what happens - the point is neither one is going to happen.

This kind of old-school BS mentality just drives me crazy. Ask yourself, how much did SAGE pay the authors of the articles to write them? Um, I'm guessing nothing. Well let's allow for the costs of assembling and maintaining a peer-review group for the articles. Allowed. Now let's do the math on how best to recover that cost....sell one article per month at $15 a pop plus some institutional subscriptions or sell thousands of the article at a greatly reduced price - I'm betting that the audience that would pay a lot less for this article is vastly larger than the audience that will pay full price. Dammit people just do some simple math!! HEllloooooooo...Long tail anyone???

I also applaud and support the efforts of the Public Library of Science (PLoS) to end this kind of stranglehold on research.  Read some of the articles (here, here, here) and then someone freaking explain to me how publishers can hire marketing firms and lobbyists to attempt to prevent research that is funded with public money from being made freely available to the freaking public THAT PAID FOR IT!!! Holy Cow! The gall, the unmitigated gall of these freaking dinosaurs to try to restrict the flow not of free information but information that is ALREADY PAID FOR is just beyond the pale. I swear I hope the internet and the web continue to provide new ways for people of conscience to work together and share the results of that work and that the parasitic, vampiric publishers who are so stone stupid not to recognize a tectonic shift in the publishing world (which offers new ways to actually make more money) when it rears up and bites them on the ass  - are quickly conisgned to the dustbin of history.   

November 02, 2006

"Purpose and Innovation" in strategy+business

strategy+business has a good article online entitled: Purpose and Innovation: How to optimize corporate R&D Efforts by Nikos Mourkogiannis. I like the article and love the table at the end of the article where it characterizes the purposes of certain companies like Berkshire Hathaway, Sony and IBM as falling into categories such as heroism, discovery, altruism and excellence.

I think that 'purpose' could easily be substituted with 'culture' but I like the explicit nature of purpose. For a more in-depth exploration of how this can manifest itself within an organization like the U.S. Marine Corps, pick up a copy of Making the Corps by Thomas Ricks (the same author who wrote Fiasco).

Maybe it's just the anthropologist in me but  I think that we continually underestimate the importance of how  our instructional efforts can infuse or support or even subvert an organizational culture.

Quoth he...


  • "The hallmark of revolution is that the goals of the revolutionaries cannot be contained by the institutional structure of the society they live in. As a result, either the revolutionaries are put down, or some of those institutions are transmogrified, replaced, or simply destroyed. We are plainly witnessing a restructuring of the music and newspaper businesses, but their suffering isn’t unique, it’s prophetic." --Clay Shirky

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